Hyper Farming System v4 – Unreal Engine

Hyper Farming System v4 – Unreal Engine

DEMO VIDEO

Quickly add fully replicated farming mechanics to your game, trusted by professional studios and perfectly suited for indies and hobbyists alike.
Players can plant crops, manage growth, water fields, and harvest resources. Modular, clean, and fully multiplayer-ready. No code required.
Ideal for Adventure, Open-World, RPG, Survival, Simulation, or Survival Horror games.

Key Features:
-This system is very extensive, the core features are as follows:
Growing in stages
Regrow options
Harvest options
Pluckable Yield VS direct harvest
Crop Quality calculation
Durability options
Decay and dead crops
Advanced Growing and Regrowing Requirements
Season requirements
Data Table Driven including Excel import logic
UV lamps
Sprinkler system
Includes connection to an example inventory, equipment manager, interaction system and building system.
– Plant Types:
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
Vine (For crops like: Pumpkin, Watermelon )
– Crops Included:
Potato
Beet
Pumpkin
Watermelon
Cabbage
Cauliflower
Tomato
Strawberry
Blackberry
Redberry
Lemon
Lime
Lychee
Kiwi
Bellpepper
Avocado
Green Beans
White Grapes
Purple Grapes
Pineapple
Broccoli
Corn
Banana
Orange
Peach
Pear
Apple
Pomegranate

Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Unreal Engine versions: 5.0 – 5.8
Numbers:
1 Example map
1 core Component
Plugins:
Common UI

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