Hyper Combat Framework v4 – Unreal Engine

Hyper Combat Framework v4 – Unreal Engine

DEMO VIDEO

Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities.
Tested in real games. No code required. Scales to support basic AI and PvP logic.
Use it in Action RPGs, PvE, Co-op Shooters, or Survival games.

Key features:
– Ranged:
Firearms
Pistol
Rifles
Shotguns
Sniper Rifle
Bows
Bow and arrow
– Melee:
One Handed weapons
Sword Normal
Sword Light
Dagger
Spear
– Two handed Weapons:
Blade
Staff
Hammer
Dual Wield
Dual Hatchet
Dual Sword
Dual Sword Light
Dual Heavy Weapon
– Throwables:
Grenade
Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)
Smokebom
Throwing knife
Spear (Including melee of spear)
– Defense:
Block with current weapon like a sword
Dual wield Shield with sword
– Misc:
Fists
Torch (For Light, no combat, is optional)

Advanced Locomotion Framework
This system includes Hyper’s advanced locomotion framework for everything that is combat related. I’ve ported the Lyra framework to blueprints and based the framework on it.

Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Unreal Engine versions: 5.0 – 5.8
Numbers:
1 Example map
1 core Component
Plugins:
Common UI

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