Hyper Lock and Lockpicking System v4 – Unreal Engine

Hyper Lock and Lockpicking System v4 – Unreal Engine

DEMO VIDEO

Hyper Lock and Lockpicking System brings thrilling lockpicking, hacking, and key-based unlocking mechanics into your game, inspired by classics like Skyrim and Fallout. I built this system to give developers an easy way to add immersive, skill-based security interactions that feel rewarding without heavy coding. Hyper modules are designed to fit together perfectly, so you can build deep gameplay systems without starting from scratch.

Key Features:
Skyrim/Fallout-Style Lockpicking
Engage players with tactile, skill-based lockpicking for doors and containers
Hacking Mechanics
Add modern hacking gameplay for electronic locks and security systems
Level-Based Keycards
Use tiered keycards to control access and drive player progression
Lockpicks for Lockpicking
Dedicated lockpick items with customizable durability or success settings
Varied Key Types
Basic Key: reusable key for standard locks
Ancient Key: single-use key that disappears after use
Gold Key: master key for unlocking all basic doors
Fully modular and customizable to match different game genres
100% Blueprint, multiplayer-ready, and easy to extend

Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Unreal Engine versions: 5.5 – 5.8
Numbers:
1 Example map
11 core Blueprints
53 Meshes
Plugins:
Common UI

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