Procedural World Generator – Unreal Engine

Procedural World Generator – Unreal Engine

DEMO VIDEO

This package includes 9 ecosystems (Broadleaf Forest, Oak Forest, Pine Forest, Fir Forest, Aspen Forest, Tropical Island, Arid Landscape, River and Meadow) and roads, bridges, electric poles and houses.
Procedural World Generator is a set of tools to help you quickly create AAA environments. Taking less time to build your world means more time to build your game! More than 750 scans of plants, surfaces, and 3D scans were used to create the environment.
You can reach realistic results easily and quickly with painting landscape. Procedural World Generator is designed based on the user-friendly “Landscape Layer” system, thus providing you with flexibility and ease of use.

UPDATE NOTES:
– Procedural World Generator v1.1:
Spring Season Added
Road Network System Added
Road Tunnels Added
PCG Remove Volumes Added
Landscape Patches (Spring Versions Added)
Snow Layer Added
– Procedural World Generator v1.2:
Tropical Island Ecosystem Added
Tropical Plants Added (223 unique mesh)
New Landscape Material (Tessellation)
New Map (Island Map)
Voxelized Nanite Foliage (Only for 5.7)
– Procedural World Generator v1.3:
Arid Landscape Ecosystem Added
Arid Plants, Rocks and Cliffs Added (217 unique mesh)
New Landscape Material (Tessellation)
New Map (Arid Landscape)
Voxelized Nanite Foliage (Only for 5.7)
– Procedural World Generator v1.4:
Oak Forest Ecosystem Added
Trees, Rocks and Shrups, Plants Added (217 unique mesh)
New Landscape Material (Tessellation)
New Slope Tessellation Material
New Map (Oak Landscape)
Voxelized Nanite Foliage (Only for 5.7)
– Procedural World Generator v1.5:
Broadleaf Forest Ecosystem Added
Trees, Rocks and Plants Added (217 unique mesh)
New Landscape Material (Tessellation)
New Slope Tessellation Material
New Map (Broadleaf Landscape)
Voxelized Nanite Foliage

Features:
Full Procedural Environment
7 Ecosystem (Broadleaf Forest, Oak Forest, PineForest, Fir Forest, Aspen Forest, Tropical Island, Arid Ecosystem)
PCG Workflow
100% Scanned Assets ( ScansLibrary Scans )
Nanite Meshes
5 Landscape Templates
Cable System (Pole & House)
Spline Blueprints ( Barriers, Fences, Rope Bridge etc.)
Procedural Slope Rocks
Roads -Railways
Dynamic Moss & Dirt Material
Scanned Plant Atlases
Scanned Rock and Tree Meshes
Level Props
Number of Static Meshes: 1328
Number of Textures: 656
Number of Materials: 31
Number of Instance Materials: 224
Blueprints: 34
Required Plugins:
Procedural Content Generation Framework (PCG)
Procedural Content Generation Framework (PCG) External Data Interop
Procedural Content Generation Framework (PCG) Geometry Script Interop
Cable Component
Landscape Patch
Water System
Unreal Engine versions: 5.6 – 5.8

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