
Course Details
Provider: ABOUTCG
Instructor: Qu Ying, 3D art designer
Chapters: 18 chapters: Introduction and ZModeler Basics, Head, Hair, Nude Body, Underwear, Head and Body Integration, Clothing Rough Mock-up, Oni Mask, Clothing Detailing, Sleeve Refinement, Braided Ropes, Accessories and Shoes, Accessory Refinement, Adjustments, Final Adjustments, Coloring, Conclusion and Final Photoshop Output
Topics: ZBrush layout and ZModeler basics, stylized anime head and hair sculpting, body sculpting, kimono clothing from rough block-out to fine detail, an oni mask, braided ropes, accessories and shoes, polypainting skin and face in ZBrush, rendering shadow and highlight passes and compositing the final image in Photoshop
Course Length: 37h 45m
Software: ZBrush 4R8 P2, Adobe Photoshop
Industry: Game art
Skill Level: Advanced, with the complete workflow shown step by step
Audio: Chinese
Subtitles: English
Included: 73 MKV video links (Chapters 1-18)
About This Course
In this ZBrush case study, 3D art designer Qu Ying sculpts a complete anime-style character in a kimono, entirely inside ZBrush. After an introduction to the ZBrush layout and ZModeler, the course builds the head, a stylized bob haircut, the body and underwear, then joins head and body before moving on to the costume. The kimono is developed from a rough mock-up through detailed clothing and sleeve refinement, followed by an oni mask, braided ropes, accessories and shoes. Skin and face are polypainted directly in ZBrush, shadow and highlight passes are rendered there, and the final image is composited in Photoshop, giving you the full high-poly character workflow from the first sphere to the finished presentation.
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