Hyper Outliner and Symbol System v4 – Unreal Engin

Hyper Outliner and Symbol System v4 – Unreal Engin

DEMO VIDEO

Guide and inform your players with in-world outlines and symbols. Fully replicated, clean, and ready for multiplayer games.
Highlight interactables, enemies, objectives, and more — with dynamic symbols, distance-based visibility, and custom filters.
No code needed. Works across Adventure, Co-op, Shooter, or Open-World games.

Key characteristics:
Set an outliner on any actor from any place
Uses an actor component with useful functions to manage your outlines easily
Three different Colors Predefined
I’ve setup a primary, secondary and an third/other outliner.
Toggle multiple actors via function from the AC_Outliner
Toggle Global scene depth easily
Set and attach a symbol on any of your actors. Like ? ! ⮟ Perfect for quest systems
Set options on the Symbols like:
Play Rate
Rotation
Up and Down Movement
Mesh
Color sets

Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates:
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers:
1 Example map
1 core Component
Plugins:
Common UI
Unreal Engine versions: 5.0 – 5.8

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