
Hyper Building System v4 – Unreal Engine
Enable players to build structures freely in multiplayer. Place walls, doors, stairs, and foundations using a modular grid-based system.
Replicated, snap-aware, supports rotation and previewing. Clean UI and instant feedback. No code setup.
Works for Survival, Sandbox, Co-op, and Base-building RPGs.
Key Features:
This system is very extensive, the core features are as follows:
Ghost building placement e.g. Like The Forrest
Direct Placement Mode e.g. like ARK Survival
Modular Buildables including snap logic with trace channels and/or tags
Placeables like a campfire, cabinet, drying rack, and many more (No logic implemented in the placeables itself in this system)
Rotation and elevation
Dynamic extension addition
Parent and child connection
Damage and repair
Spline Building
Align buildable to normal (Snap rotation of hitted surface)
Lock System
Automatic radial menu generation based per category
Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers:
1 Example map
1 core Component
Plugins:
Common UI
Unreal Engine versions: 5.0 – 5.8
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