XFire – Fire Spawning System (with damage) – Unreal Engine

XFire – Fire Spawning System (with damage) – Unreal Engine

DEMO VIDEO

This plugin will add fire to your game, which gradually dies out, and fire can also cause damage. A “Random Stream” is used to generate fire, which allows fire to be used in multiplayer. Suitable for exploding barrels, flamethrower, turret, explosive bullets. Many settings to help you setup realistic fire. Very good optimization, perfect for both (open world and small locations). Works with Niagara! Also you can put out the fire! Multi-threaded for better performance!

Features:
Optimized!
Lots of settings!
LifeTime support!
Fire can do damage, depending on the size, the damage is reduced!
3 ways to spawn fire (Explosion, Directionaly, Single)!
Works with Niagara!
Multithreaded!
Code Modules:
XFire (Runtime)
Number of C++ Classes: 8
Network Replicated: (No, but you can spawn fire with RPC event, example in demo)
Supported Development/Target Build Platforms: Win64
Unreal Engine versions: 4.26 – 4.27 and 5.0 – 5.8

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