World Streamer 2 – Unity

World Streamer 2 – Unity

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Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.

IMPORTANT: This tool is for advanced unity users

Pack support unity:
Unity 2019
Unity 2020
Unity 2020.1+ HD RP, URP, Built-in
Unity 2020.2+ HD RP, URP, Built-in
Unity 2020.3+ HD RP, URP, Built-in
Unity 2021.1+ HD RP, URP, Built-in
Unity 2021.2+ HD RP, URP, Built-in
Unity 2021.3+ HD RP, URP, Built-in
Unity 2022.1+ HD RP, URP, Built-in
Unity 2022.2+ HD RP, URP, Built-in
Unity 2022.3+ HD RP, URP, Built-in
Unity 2023.1+ HD RP, URP, Built-in
Unity 2023.2+ HD RP, URP, Built-in
Unity 6+ HD RP, URP, Built-in
Unity 6.1+ HD RP, URP, Built-in
Unity 6.2+ HD RP, URP, Built-in
Unity 6.3+ HD RP, URP, Built-in
Unity 6.4+ HD RP, URP, Built-in
Unity 6.5+ HD RP, URP, Built-in

To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in “HD and URP support” folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It’s a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.

Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
Multi-scene editing support
multiple layers streaming
support for multiple devs working in one area
removes world size restrictions and slows down in Unity editor at huge or extremely detailed scenes
ring streaming (replacement of the objects according to the distance)
collider hit streaming option
support for extremely big worlds
easy automatic processes will save your development time
With few clicks, you can stream endless world
work in any axis and space: 2d, 3d, vertical, horizontal
reduce RAM, CPU, GPU, VRAM usage of your game
reduce the number of objects in your scene
spawned player support
physics manager
load your world in the background ( async loading )
compatible with amplify, graphine and any other texture stream system
loading screen system
LOD system for split terrains
Our floating point system supports unity dynamic navmesh
innovative local area updater
terrain culling system based on camera view
GI and lighting manager
Occlusion Culling support
terrain manager to cut your terrain into parts
fully commented open-source code that will help you to work with World Streamer!
direct Atavism MMO system support.
HD and URP support
compatible with:
World Creator
Dynamic Nature Foliage
Atavism MMO
Gaia
uConstruct
Low Poly Terrain – Polaris V2

IMPORTANT:
Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.

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