
Terrain To Mesh v2026.7 – Unity
Editor and run-time tool for converting Unity terrain into a mesh.
Offers:
• Ultra fast converter.
• Full vertex count control for generated mesh.
• Built-in mesh simplifier tool.
• LOD Group support.
• Mesh split system.
• Cutting holes in mesh.
• Standard and Lowpoly style mesh converter.
• Splatmap shader – imitates Unity’s built-in terrain shader with 16 layers support*.
• Basemap exporter – bakes all terrain painted textures into one texture file.
• Tree, grass and detail mesh exporter.
• Built-in Terrain To OBJ & FBX exporter tools.
• Run-time API.
Supported Unity versions:
✅ Unity 6000.6
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Note:
• Tool works only with Unity TerrainData asset (not Terrain component) and exports mesh, textures and materials only from it. Custom terrain shaders and tree/grass placement assets may not be fully supported.
• Splatmap shader supports 16 layers (with 3 painted textures in each one), but their rendered count depends on the used device.
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