
STP – Survival Template PRO – Unity
Survival Template PRO is a versatile toolkit designed for modularity and scalability, offering numerous advanced features typical of modern survival games for an immersive development experience. Use it as a foundation for your game or as a learning resource.
Note: This template is intended for developers with at least basic Unity knowledge. Support covers template-related issues only, not customization, unrelated bugs, or general Unity help.
Coming Soon:
Full documentation and video tutorials for quick setup
Editor wizards to streamline adding weapons, items, harvestables, and more
Controller support and customizable keymapping
Note: Some of the marketing material is out of date. For the best representation of what the asset has to offer, please check the demo.
For more information please check the “Technical details” section.
CORE SYSTEMS
• Clean, modular architecture for easy navigation and extensibility
• Lightweight object pooling with simple, flexible API
• Robust save/load system
• Surface system with support for dynamic decals and one-shot VFX
• Audio manager for streamlined playback and control
• Post-processing animator for runtime effects like damage flash and sleep fade
• Tweening and spring system for smooth procedural animation
• Runtime-configurable game options (audio, graphics, gameplay, input)
GAMEPLAY SYSTEMS
• Resource gathering – Harvest trees, rocks, and environment objects
• Respawnable consumables – Lootable food, tools, and supplies
• Workstations – Includes crafting, cooking, storage, and repair benches
• Carryable object system – Support for construction and interaction
CHARACTER FRAMEWORK
• Modular character controller with loosely coupled systems
• State-based movement – Clean and extensible locomotion states
• Body leaning – Adds realism to movement
• Vitals system – Manages health, stamina, hunger, and thirst
• Hitbox-based damage and death handling
• Context-sensitive interaction system for world and UI elements
INVENTORY SYSTEM
• Modular inventory usable on characters, containers, and objects
• Full item configuration – Icons, stack sizes, weights, and properties
• Drag-and-drop containers with slot management and item splitting
• Custom tags and attributes for filtering and sorting
• Weight system affects movement and interaction speed
WIELDABLE SYSTEM
• Wieldable shader – No dual-camera, prevents clipping
• Advanced recoil system – Highly customizable
• Attachment support – Add scopes, magazines, grips at runtime
• Crosshair system – Hit markers, ammo indicators, and full customization
• Durability and weight impact weapon performance and mobility
• Procedural animations – Run, crouch, fire, reload, walk, recoil etc
• Modular firearm support – Hitscan, ballistic, and physics-based shooting
• Melee combat system – Design combos, throws, and custom attacks
USER INTERFACE
• Modular UI system fully integrated with game systems
• Inventory UI with drag/drop, tooltips, highlights
• Character HUD – Displays health, stamina, hunger, thirst, effects
• Combat feedback – Damage indicators, directional hits, blood overlay
• Game menus – Pause, save/load, options, new game
• Full UI support for crafting, sleeping, building, and more
CAMERA EFFECTS
• FOV animator – Animate zoom, sprint, aim transitions
• Procedural motion – Includes bobbing, recoil shakes, fall/impact forces
WORLD SIMULATION
• Time manager – In-game clock system linked to gameplay systems
• Day/night cycle – Modular and easy to customize
• Sleeping system – Integrated with stats and time progression
BUILDING SYSTEM
• Freeform and socket-based placement – Snap or place freely
• Material-based construction – Supports different build styles
• Placement preview – Real-time ghost preview with visual feedback
EDITOR TOOLS
• One-click render pipeline converter (Built-in, URP, HDRP)
• Workflow tools window – Centralized setup and utility panel
• Custom inspectors – Clean UI for asset management
• Quick Play Mode – Streamlined testing and iteration
DEMO CONTENT
• 4 example maps with test environments and survival scenarios
• Playable wieldables – Rifle, bow, knife, axe, pickaxe, torch, compass, bone club, spear
• High-quality assets – Models, icons, sounds, and VFX included
• Static human enemy built using player-shared components
FLEXIBLE & EXTENSIBLE
This asset provides a full-featured foundation for survival FPS development:
• Modular and scalable – Add or remove features with ease
• Fully integrated systems out of the box
• Built to expand – Add AI, multiplayer, combat systems, and more
• Ongoing support – Regular updates and improvements
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