Sliding Movement Component – Unreal Engine

Sliding Movement Component – Unreal Engine

DEMO VIDEO

SMC gives you the ultimate character sliding implementation as a Blueprint Component perfect for short tactical slides or continuous mountain sliding.

Features:
adjustable settings:
max speed during slide
max acceleration during slide
slidable surface angle – defines which surfaces can be slid on
boost – additional force for player initiated slides
slope force – force applied based on slope steepness
max turn angle – how much the player can turn during slide
max turn rate – how quick the player turns
plus many more
advanced steering control
braking on flat and walkable surfaces
sliding on unwalkable surfaces
auto sliding when walked/landed on an unwalkable surface
maintain crouch stance if finished slide under an obstacle
anim BP implementation
align character to ground
leaning
control rig implementation
align character hand to ground with FullBodyIK
Sliding movement for characters
Number of Blueprints: 4 (1 main component BP + 3 extra BPs)
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Unreal Engine versions: 5.5 – 5.8

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