
Scorcher – Modular Military Buggy – Unreal Engine
Important: Before adding this asset to your project, make sure to enable the Chaos Vehicles plugin (Unreal Engine 5+).
Scorcher is a high-quality modular military buggy designed for real-time use in Unreal Engine. Built with flexibility in mind, all major components, such as bodykit, lights, weapon systems, and accessories are separated into modular meshes, allowing full customization and easy integration into your projects.
The vehicle comes with a fully configured Animation Blueprint for realistic suspension behavior, powered by Chaos physics, delivering dynamic and believable movement.
This product is licensed for use under the terms of Fab and is intended to be acquired exclusively through the Fab platform. Any redistribution, resale, or unauthorized sharing of this asset, in whole or in part, is strictly prohibited.
This package includes a complete Vehicle Blueprint featuring:
Chaos vehicle control implementation (fully driveable setup)
Modular System Component for configuring detachable parts and their properties
Integrated weapon control system
Dynamic material controls (lights, dirt masks, dashboard screens)
Designed for both cinematic presentation and interactive use, Scorcher combines detailed visuals with clean and scalable Blueprint systems, making it ideal for games, simulations, and showcase environments.
**The product images shown are for illustration purposes only and may not be an exact representation of the product.
Features:
Manually crafted UV layout
High-quality materials and textures
Fully modular asset system
Real-time skeletal suspension simulation
Functional dashboard and screens
Dirt mask materials
Clean and organized Blueprints (modularity + vehicle control)
Driveable vehicle setup
Included Assets:
1 Main Scorcher Skeletal Mesh (SKM)
10 Modular Assets:
Scorcher Bodykit (SM)
Scorcher Back Cover (SM)
Optical POD (SKM)
Mounted Weapon (SKM)
Antenna (SM)
Exhaust (SM)
Front Lights (SKM)
Rear Lights (SM)
Wheel (SM)
Grid Windshield (SM)
Fully integrated materials and textures for all meshes
Blueprint-based animation system for skeletal components
Weapon animation
Vehicle Blueprint with driving and control logic
Modular configuration Blueprint Component
Technical Details:
Number of Meshes: 11
Triangle Count (LOD0 Main Mesh): ~225K
Vertex Count (LOD0 Main Mesh): ~207K
LODs: 5 levels for Main Mesh (made manually)
LODs: 3 – 4 levels per Asset mesh
LODs carefully optimized and refined for consistent visual quality across distances
Materials: Up to ~4 per mesh
Texture Resolutions: 512 – 4K
UV Mapping: Manually unwrapped
Modular Setup: Yes
Development Platform: Windows
Unreal Engine versions: 5.1 – 5.8
**Product compatibility with earlier versions of Unreal Engine may vary. However, availability and full support are always guaranteed for the latest official release of the engine.
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