Real-Time Physics Necklaces for MetaHumans – Unreal Engine

Real-Time Physics Necklaces for MetaHumans – Unreal Engine

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Ready-to-use necklace assets featuring real-time physics simulation.
The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built in Unreal Engine 5.6.

Features:
Real-time physics simulation inside Unreal Engine 5.6
Three fully rigged variants (pearls / chain / pendant)
Ready-to-use with MetaHumans
Physics can be baked down to keyframes
Customizable

Instructions:
In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.
Inside the component, put the chosen skeletal mesh asset and the animation blueprint.
Perfect for cinematic projects, trailers, and real-time animation workflows.

Technical details:
Number of Unique Meshes: 3
Vertex Count:
cuban chain 114 240 verts
pearls 9 646 verts
chain with pendant 43 794 verts
Collision: Yes, custom
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, Metahuman Skeleton
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Animated: No
Number of Materials: 2
Number of Material Instances: 0
Number of Textures: 0
Additional: You’ll need to enable the Physics Control plugin and the MetaHuman plugins in Unreal Engine 5.6.
Metahuman is not included
Supported Unreal Engine Versions: 5.6

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