
PT-Kit Camera Burn-In – Unreal Engine
PT-Kit Camera Burn-In adds an informational overlay (burn-in) to cameras in Sequencer. The overlay is displayed both in real-time in the editor viewport and during rendering through Movie Render Queue (MRQ).
Features:
– Real-time burn-in overlay in the editor viewport: camera name, focal length, aperture, focus distance, shot name, frame number, timecode, plus project / date / operator metadata. Each element is toggleable and placeable across 6 screen zones.
– Movie Render Queue burn-in: the same overlay is injected into MRQ output in one click — no per-job setup; frame number and timecode stay in sync with the rendered sub-sequence.
– Composition guides (rule-of-thirds, golden ratio, crosshair, aspect-ratio mask) and per-camera overrides over a global preset; active camera auto-resolved from the Camera Cuts track (possessable & spawnable). Drawn in native Slate/C++ — no Blueprint or UMG overhead.
Code Modules:
– PTkitCameraUI — Editor
Number of Blueprints: 0
Number of C++ Classes: 14
Network Replicated: No
Supported Development Platforms:
– Windows: Yes
– Mac: No
Supported Unreal Engine Versions: 5.3 – 5.7
Supported Target Build Platforms: Win64 (editor only) — not included in packaged runtime builds.
Editor-only plugin; no runtime footprint. The MRQ burn-in requires the Movie Render Pipeline plugin (declared dependency). Entirely C++, no Blueprint content. Targets the classic Movie Render Queue (Movie Render Graph support planned).
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