
[Photoscanned] Construction Site – Rough Edge – Unreal Engine
This product supports Nanite & Lumen for Unreal Engine 5.3+
This is a modular construction site asset pack, based off of highland construction sites that can be used for games and cinematics, it’s well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.
Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.
Features:
Advanced material shaders compatible with external and 3rd part asset packs.
Nanite displacement compatible landscape shader.
12 layer landscape auto material.
Easy to read materials, perfect pack for beginners and expert veterans.
Super modular & versatile.
3D animated volumetric fog master material shader.
Number of Unique Meshes: 360
Collision: (Yes, custom, automatically generated)
LODs: (No, Nanite only)
Number of Materials and Material Instances: 512
Number of Textures: 407
Texture Resolutions: ( 1024×1024, 2048×2048, 4096×4096, 8192×8192 )
Important/Additional Notes:
Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.
To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:
r.NaniteAllowTesellation=1
r.Nanite.Tessellation=1
It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.
Supported Unreal Engine Versions: 5.3 – 5.6
Recent Comments