Magica Cloth 2 – Unity

Magica Cloth 2 – Unity

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MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth.

What is MagicaCloth2?
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity’s DOTS (Data-Oriented Technology Stack).
It doesn’t affect the rendering pipeline at all and doesn’t require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.

Features:
Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL and VisionOS
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
Supports uniform scaling
Only one axis of XYZ supports negative scale
With full source code

Required:
Unity2022.3.0 higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.
MagicaCloth2 v2.18.2 and later require Unity 2022.3.0f1 or newer due to changes in the Unity Asset Store submission requirements.
Unity 2021.3–2022.2 users can continue using MagicaCloth2 v2.18.1.

WebGL
It doesn’t work with WebGL because Burst compilation doesn’t work.

VisionOS
Some PolySpatial packages do not work with VisionOS because they do not support Collections 2.x.

BlendShape
MagicaCloth cannot be applied to vertices that are deformed with BlendShape.

Unity Tuanjie
We do not guarantee that the game will run on Unity Tuanjie (the Chinese version of Unity). Due to limitations in the development environment, we are unable to test the game in the Tuanjie environment, and therefore we are unable to provide support for issues specific to this engine.

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