
Hyper Cave Building Toolkit v4 – Unreal Engine
Hyper Cave Building Toolkit v4
A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels (spline-driven), rooms, stairs, floors and roofs with fast connect/snap tools and powerful PCG dressing for believable floor and roof detail. A large example cave is included to demonstrate setup speed and production-quality visuals. Note: It is a set of manual controls to quickly combine cave assets. No auto-generated tunnel system.
Key features
• Modular construction split: place meshes, combined meshes and blueprint pieces for flexible authoring
• Full set of building blocks: tunnels, tunnel caps, rooms, stairs, floors and roofs
• Multiple size variants: small / medium / large tunnels and rooms for rapid prototyping and variety
• Spline-driven tunnels with editor controls for precise routing and connections
• Room intersection tools — quickly add caps, connect tunnels, place splines or insert stairs at intersection points
• Floor and roof dressing uses the Procedural Content Generation framework for rock placement, foliage and small debris so caves look natural without manual placement
• Inline combined meshes for quick layout plus blueprint-prefab options for more detailed, interactive areas
• Large example cave map included to show real-world setup and recommended workflows — ready to study and copy for your levels
• Performance-minded authoring for fast iteration and clean, production-ready visuals
Additional information:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Numbers:
3 Example maps
60 Meshes
18 Blueprints
Plugins:
PCG
Unreal Engine versions: 5.5 – 5.8
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