Flesh Flagella and Meat Flowers – Unreal Engine

Flesh Flagella and Meat Flowers – Unreal Engine

DEMO VIDEO

Unleash a nightmare of writhing flesh and gnashing petals — a grotesque fusion of organic horror perfect for body horror, alien ecosystems, or cursed landscapes!

Imagine: A cavern where these Meat Flowers burst from walls, their flagella lashing out at passersby—or a “garden” of them, silently chewing the air until disturbed. Ideal for biopunk dungeons, flesh altars, or anything that demands uneasy, living dread.

FEATURES
– 4 animated version of Flesh Flagella
– 2 animated version of Meat Flowers
– Organic synergy: Slot flagella into the flowers as “stamens” to create a single, shuddering mass of flesh
– Smart animation cycling – Includes Blueprint logic to add randomized delays before loop restart, preventing synchronized movements and creating more natural-looking idle behaviors
– Blender files included – Contains both low-poly (optimized) and high-poly (detailed sculpt) models
– Fog material included
– Customizable textures – Main maps in 4096×4096 to 1024×1024 resolutions (adjust pixel density as needed)
– Additional baked texture pack – Ready-to-use 4096×4096 maps for masking or custom material creation

PERFECT FOR
– Game developing. These are fully optimized game ready models.
– Creating cinematic. Although these assets are designed for games, they possess an impressive realism that can create stunning and amazing pictures!
See also other biomass and creature sets in my shop!

TECHNICAL DETAILS
Rigged: No (Rig included only on .blend version)
Rigged to Epic skeleton: No (skeleton Imported from blender)
Animated: Yes
Number of Animations: 16 (it is different version or part of idle animation)
Number of characters: 4 version of Flagella and 2 version of Meat Flower
Blueprints: 16
Animation montage: 6
Vertex Count:
8 meshes from 378 to 944
6 meshes from 1146 to 1842
Triangles Сount:
8 meshes from 650 to 1716
6 meshes from 1836 to 3000
LODs: No
Number of Unique Static Meshes: 6 (14 with poses)
Collision: Yes for Static Meshes (auto-generated)
Number of Materials: 2 (Creature and Fog materials)
Material Instances: 2
Number of Textures: 3 main + 8 additional

Textures types:
main: Albedo, AO_Roughness_Metal, Normal – you can use only these three textures to get the look of the assets that you see in the screenshots.
additional: AO, Cavity, Convex, Curve, Normal, Height, Thickness, MathId
Texture Resolutions: choose 4096×4096, 2048×2048, or 1024×1024 set
Supported Development Platforms: Created and tested with windows 64bit
Supported Unreal Engine Versions: 5.1 – 5.7

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