Enviro 3 – Terrain Shader – Unity

Enviro 3 – Terrain Shader – Unity

Enviro 3 – Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!

Features:
* All render-pipelines are supported! Unity 6 supported!
* Very easy and quick setup.
* Up to 12 layers. (Will be increased in future!)
* Linear or height based blending.
* Dynamic snow with “subsurface scattering” like lighting effect.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain flow and splotches.
* Optional anti-tiling stochastic sampling option.
* Optional tessellation support.
* Terrain holes support.
* Fully integrated with Enviro 3 – Sky and Weather and Enviro 3 – UBER shader out of the box.
* Includes simple to use texture channel packer.

Current Limitation:
* Please note this shader is not designed for mobiles and also requires texture array support!
* Please also note that either tessellation or instanced rendering can be activated at same time!

Technical details:
Dynamic snow
Dynamic rain
Dynamic puddles
Linear or height-based blending
Optional Tessellation
Anti-Tiling sampling
Terrain holes support.
Full Enviro 3 integration

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