DLSS 4 – Upscaling for Unity

DLSS 4 – Upscaling for Unity

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Boost your Unity game’s framerate by up to 3x with DLSS 4. Trusted by thousands of Unity developers, DLSS 4 delivers higher performance while maintaining image quality.
DLSS 4 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, DLSS 4 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using DLSS 4!

Easy to use:
DLSS 4 has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, DLSS 4 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

AAA Anti-Aliasing:
DLSS 4 features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project’s performance!

Boost further with the Ultimate Upscaler Bundle:
Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding our other upscalers to your project with our Ultimate Upscaler Bundle!

Combine with Frame Generation for even higher framerates:
Want to push your performance even further? Combine the Upscalers with our Frame Generation assets like FSR 4 Frame Generation for the ultimate framerate boost.

Not convinced? Try our free evaluation version.
Experience the full feature set of our premium upscalers, restricted to Windows builds and watermarked for evaluation purposes.

Current supported Unity Render Pipelines:
Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

Current supported platforms:
Windows x64 (DX11, DX12 & Vulkan)*
Linux x64 (Vulkan)*
PCVR*
*Nvidia RTX GPU’s only!

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