
Desert Temple Modular Kit – Unreal Engine
Explore an Ancient Temple in the Red Desert !
Bring this environment directly into your project with this complete environment pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
Inside, you’ll find:
1 Showcase level ready to explore
1 Assets Showcase level
91 static meshes
Procedural Foliage Volumes to easily apply foliage in the world.
Landscape material easily editable.
Material instances with parameters to edit easily the environment.
LODs, Collisions, lightmaps ready.
Disclaimer:
activate the ” Extend default luminance range in Auto Exposure settings ” in project settings.
Activate the HDRI backdrop Plugin
Everything is scaled to fit perfectly with the Epic Skeleton.
With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun!
Additional information:
Number of Unique Meshes: 92
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of LODs: 1-4
Number of Materials: 8
Number of Material Instances: 29
Number of Textures: 87
Texture Resolutions: 2048-4096
Disclaimer:
activate the ” Extend default luminance range in Auto Exposure settings ” in project settings
If you want, Activate AO in Config Folder/DefaultEngine/ in [/Script/Engine.RendererSettings] ( copy and paste the following command )
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.DiffuseIndirect.SSAO=1
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