Decal Forge v1.0 – Procedural Decal Generator – Unreal Engine

Decal Forge v1.0 – Procedural Decal Generator – Unreal Engine

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Decal Forge is a next-generation procedural decal system built to expand the Forge ecosystem. Designed to integrate seamlessly with Surface Forge, World Forge, and Cloud Forge, it empowers artists to create high-fidelity surface details with unmatched speed and flexibility.
At its core, Decal Forge offers effortless decal authoring and placement through a fully blueprint-driven system. Its intelligent alignment tools automatically adapt decals to any surface — whether flat, curved, or complex — ensuring perfect projection every time. You can choose from a range of built-in decal shapes or import your own custom maps for endless variation and creative control.
From architectural details like windows, doors, and vents to surface effects such as wall markings, numbers, and ground clutter, Decal Forge makes it easy to add intricate layers of realism to your environments. It supports Parallax Occlusion Mapping with dynamic shadow projection, allowing decals to display convincing depth and light interaction that bring your worlds to life.
Every aspect of Decal Forge is crafted for cinematic precision and real-time efficiency. Whether you’re enhancing a photorealistic environment, adding storytelling elements to a scene, or building dynamic materials in conjunction with other Forge systems, Decal Forge delivers production-ready results that elevate your visuals to the next level.
We recommend using Decal Forge for Cinematic or High-Quality Visual Production. For Real-Time use, optimization and responsible placement are advised.

The Decal Forge supports:
Parallax Occlusion Mapping
Parallax Self-Shadows
Masking for Custom Decal Shapes
Auto-Align Feature for perfect Views on all Axis
Decal Blueprint Control
Angle-Masking for slope and angle control
Optimized and efficient workflow
Triplanar Support (Not for POM)

Current Features:
Over 50 Masks to customize your Decals
Multilayer POM + POM Shadows
Triplanar Projection
Angle-Masking control
Support for Numbers, Letters and other Symbols
Fake Ambient Occlusion Controls
Shadow Casting Controls

Technical details:
Number of Blueprints: 1
Input: No0
Network Replicated: No
Number of Materials: 16 + 6 MF
Number of Material Instances: 11
Number of Textures: 127
Texture Resolutions: 256 – 4096
Supported Development Platforms: Windows Yes, Mac Yes
Supported Unreal Engine Versions: 5.3 – 5.7

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