Dark Cemetery Props – Stylized Gothic Low Poly – Unreal Engine

Dark Cemetery Props – Stylized Gothic Low Poly – Unreal Engine

A collection of 13 stylized low-poly gothic graveyard props for Unreal Engine 5, optimized for real-time use in horror, dark fantasy, RPG, and gothic game environments. Each mesh is handcrafted with a consistent dark aesthetic — aged stone, weathered wood, black iron, and bone — ready to populate crypts, dungeons, and graveyard scenes right out of the box.

What’s Included:
– Architecture & Structures
SM_Arc — Gothic stone arch (3,084 tris)
SM_Column — Classical stone pillar (1,168 tris)
SM_Tile — Stone floor tile (1,340 tris)
– Grave Props
SM_Coffin — Weathered wooden coffin (3,122 tris)
SM_Cross — Stone grave cross (3,106 tris)
SM_Tombstone — Mossy gothic tombstone (2,350 tris)
– Decorative Props
SM_Cauldron — Dark iron cauldron (6,386 tris)
SM_Vase — Cracked ceramic vase (904 tris)
SM_Key — Ornate antique key (9,318 tris)
– Atmospheric Details
SM_Skull — Human skull (4,744 tris)
SM_Bones — Scattered bone pile (8,232 tris)
SM_Candlestick — Metal candlestick with melting candle (8,300 tris)
SM_Candle — Standalone melting candle (3,540 tris)
– Interactive & VFX
BP_Candle — Blueprint actor: SM_Candle mesh with CandleFire Niagara fire effect
BP_Candlestick — Blueprint actor: SM_Candlestick mesh with andleFire Niagara fire effect
CandleFire — Niagara VFX system with animated flame sprites (Fountain emitter, Sprite Renderer)
Drop either Blueprint directly into your scene — fire animates automatically in both editor viewport and at runtime. No setup required.

Features:
4 LODs per mesh (LOD 0–3) — auto-computed screen-size transitions
Custom collision on all meshes (UseSimpleAsComplex; 1–4 primitives per mesh)
2 UV channels: UV0 for textures, UV1 for lightmaps
16 Materials: 2 Master Materials + 13 Material Instances + 1 VFX Material (M_FireSprite)
Per-instance Vector parameters: Color Tint & Normal Strength
Full PBR texture set per mesh: Albedo, Normal, Roughness, Metalness — 2048×2048
Nanite disabled — compatible with all rendering pipelines including Mobile and Forward Shading
No C++ code, no external plugins required

Technical details:
Number of Unique Meshes: 13
Blueprints: 2 (BP_Candle, BP_Candlestick)
Niagara Systems: 1 (CandleFire)
Collision: Yes — Custom (UseSimpleAsComplex)
LODs: Yes — 4 per mesh (LOD 0–3)
Vertex Count: 680 – 7,109
Number of Materials: 2 (Master Materials)
Number of Material Instances: 13
Number of VFX Materials: 1 (M_FireSprite)
Number of Textures: 57
Texture Resolutions: 2048×2048
UV Channels: 2
Nanite: No
Rigged: No
Animated: No
Number of Characters: 0
Number of Animations: 0
Supported UE Versions: 5.7
Supported Development Platforms: Windows
Supported Target Platforms: Windows, Mac, Linux
Supported Unreal Engine Versions: 5.7

Important Notes:
BP_Candle and BP_Candlestick are ready-to-place Blueprint actors — each combines
its respective Static Mesh with the CandleFire Niagara particle fire effect.
Fire animates automatically in both editor viewport and at runtime.
All meshes use 2 UV channels (UV0: textures, UV1: lightmaps).
Nanite disabled — compatible with all rendering pipelines.
No C++ code, no external plugins required.

Home Page

DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE