
Chain Plugin – Unreal Engine
Chain Plugin is a ready for production chain simulation and rendering solution for Unreal Engine. It gives you physically reactive chains that are easy to set up in Blueprint, flexible at runtime, and built to render correctly with modern Unreal features such as Lumen, ray tracing, and Virtual Shadow Maps.
Key Features:
Real time chain physics with controls for gravity, stiffness, friction, bounce, and constraint behavior
Flexible attachment system for start and end points using actors, components, or sockets
Blueprint workflow with spawnable components, runtime functions
Runtime interaction tools to apply force, read chain points, and break chains by ratio or world point
Rendering and workflow support for dynamic lighting, shadows, Lumen, ray tracing, Virtual Shadow Maps, and editor simulation
Supports editor tick/simulation workflows for faster iteration and in-scene setup previews
Features:
Breakable Chains
Improved Instanced mesh to avoid making level dirty
World and Self Collision
Automatic length control
Attach chains to actors, component, skeletal socket
Code Modules:
ChainComponent (runtime)
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Unreal Engine versions: 4.25 – 4.27 and 5.0 – 5.8
Recent Comments