
Bones VOL.3 – Animal Bones 2 – Unreal Engine
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
These assets all are constructed using nanite for high quality fidelity polycounts.
This project uses material layering on the nanite meshes to get high fidelity close ups of textures.
This project includes low poly versions of alll meshes with baked down textures for the low poly versions.
Features:
110 Meshes
High quality and fidelity texture sets – 4k textures
Material Layering to control all aspects of the textures and materials on nanite meshes
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process
Free of all legal issues as all branding and labels are customs made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Uses Nanite meshes – High poly geometry for high fidelity look!
Include low poly versions of all meshes
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Technical details:
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
LODs: None for Nanite meshes / Smallprop for Low Poly meshes
Number of Meshes: 110
Number of Materials and Material Instances: 15
Number of Textures: 47
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Supported Unreal Engine Versions: 5.0 – 5.7
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