
[Blueprint] File Helper – Unreal Engine
This plugin exposes blueprint functions to access files in your project, you can use them everywhere
Various functions to handle files operations on various platforms
You can manipulate text/binary files on the local file system, update config files, read node metadata
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Features:
File system IO to read/write text/binary files
Various file system operations (file, directory, list, remove, copy, move, rename)
Handle configuration files (.ini) operations like read, write, remove keys and sections
Export/Import DataTable to/from JSON or CSV – (De)serialization
Easily handle CSV files
Take screenshots and load them into textures
Encode/Decode binary or text to/from base64
Get the engine/project related path
Technical details:
Code Modules:
FileHelper (Runtime)
Number of Blueprints nodes : 40+
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Win32, Win64, Android, Linux, IOS, MacOS
Supported Target Build Platforms: Win32, Win64, Android, Linux, IOS, MacOS
Supported Unreal Engine Versions: 4.25 – 4.27 and 5.0 – 5.7
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