
3D Object Image for UGUI – MiniMap Inventory Portrait – Unity
Show 3D objects in your UI. Ideal for inventories, NPC portraits or Mini-maps.
Render 3D world objects or prefabs in your UI.
Use Cases:
You want to show 3D items in your inventory UI?
Add the PrefabInstantiator to the WorldImage component, drag in your prefabs and you are done.
Want to have 3D portraits in a UI image?
Simply drag in the transform of the NPC into the list of objects and you are done.
You need a top-down mini-map of the level?
Empty the list of objects. Then use “Camera Look At” and “Camera position” to have the camera high up in the sky looking down. Done.
Simple Workflow
1) Right-Click > UI > World Image
2) Select object(s) from scene
3) Done
Compatible with Built-In, URP and HDRP
Works the the same in all render pipelines.
Usage
1) Right-Click on your canvas and choose UI > World Image (uGUI)
2) Add the objects to render into the list (scene objects).
3) Done
HINT 1:
Disable “Use Render Textures” to enable the improved transparency workflow (uses camera stacking instead of render textures).
HINT 2:
Use the PrefabInstantiator to instantiate your prefabs on demand with ease.
HINT 3:
If your object is moving or animating then then use “FollowTransfrom” instead of “Follow Bounds” (removes the jittery motion if the bounds change frequently).
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