
Hyper Object Pooler v4 – Unreal Engine
Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady frame rates during intense gameplay moments.
Key Features
• High-performance Actor Recycling
• Dynamic Pool resizing
• Automatic cleanup of inactive objects
• Easy integration with Projectiles & VFX
• Reduces Garbage Collection hitches
• Blueprint-friendly workflow
Additional information:
• Future-proof design with ongoing updates
• Clear, well-documented Blueprints with clear naming
• Scalable system for hobby to AAA-scale productions
• Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
• Fully network-replicated for multiplayer support
• Cross-platform ready (Windows tested)
• Modular, component-based (drag-and-drop integration)
• Data-driven setups using DataTables where applicable
• Blueprint-first where sensible
• Trusted by developers across indie to large productions
Unreal Engine versions: 5.7 – 5.8
Plugins:
Common UI
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