World Spawner – Global Spawning System – Unreal Engine

World Spawner – Global Spawning System – Unreal Engine

DEMO VIDEO

NOTE: The V2 update is only for UE5.1+.
Built from the ground up with multiplayer in mind, it’s perfect for any style of games: RPG, Survival, MMO, and more. Easy to use and integrate with any other AI behavior system.
World Spawner contains three main systems with dozens of parameters and integration functions to suit your project:
Fast Population: Allows efficient and fast population of levels with NPCs, loot and items.
Optimization: Sector-based streaming system, customizable LOD system, FOV for actors.
Path and Waypoint: Contains its own movement and avoidance system that guarantees seamless transitions between optimization levels for ground and flying AI. Compatible with Character (Character Movement Component), Pawn (Floating Pawn Movement) or simple actors, all with multiple settings

Features:
Auto and Manual Spawning (Customize the spawning to fit your game’s needs)
Collision Detection (Adjustable parameters for surface detection/blocking)
Randomization Settings (Introduce variety with random rotation and location)
Collection Creation (Reuse multiple spawner data setups across different levels)
Optimization Modes (Choose from multiple modes and levels for optimal performance)
Temporary Data Storage (Manage game data like health and states smoothly)
Synchronized Movement (Ensure coordinated movement between levels)
Integration (Work seamlessly with Behavior Trees and Blueprints)
Vertex Animation Support (Create cheap animations for objects and NPCs) This feature doesn’t work in multiplayer
Waypoint System (Implement a wander system for movement within defined areas)
Path System (Enable traversal along random-width spline paths)
Tag and Weight System (Control movement priorities with tagged waypoints and paths)

Additional information
Code Modules:
WorldSpawner(Type: Runtime)
Number of Blueprints: 6 (Plus a few for the examples)
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms: Windows (not tested but it should be fine with all other platforms)
Supported Target Build Platforms: Windows (not tested but it should be fine with all other platforms)
Unreal Engine versions: 5.0 – 5.8

Home Page

DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE