
Umbra Boundary Builder – Unity
Adds effective level boundaries to keep your players contained with a few quick clicks. Includes functionality to generate the mesh needed to make your navmesh respect those boundaries as well.
Build invisible boundaries around levels or zones to block the player and modify navmesh.
I’ve used some boundary tools in the past, and none of them met my expectations. I wanted better, so I built better.
Notable Features
Add nodes to your scene that turn into a boundary with a few simple clicks
Makes sure your navmesh and the AI that uses it respects the same boundaries your player does
See the boundary being created in real-time without having to bake it
Simple, lightweight, easy to use
Technical details:
Creates and manages node-based boundaries with all of the settings you need to make the process as painless as possible
See boundaries created in real-time without having to go through a baking process
Optionally generate a mesh to make is easy to bake a navmesh that respects the boundary
Simple, lightweight, easy to use
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