
Log Viewer – Unreal Engine
New! Blueprint node to improve logging functionality of your scripts! Log into predefined categories and with selected verbosity levels.
This tool is based on experience I gained working for big game development studios, and shipping successful AAA titles.
Proper logging culture is a massive boost to your project and huge time saver.
This tool is my contribution to make debugging easier for everyone. It will streamline your bug fixing process and will make it less painful.
You can go through your saved logs and decrease the scope of research by using always available one-click category filter panel.
Color-coding support will make it easier for you to navigate through multiple log categories.
Make preferred configuration default, and preserve it between engine restarts.
Open previously saved log files and keep them on different tabs. You can even compare two different logs by placing tabs near each other.
UX matters a lot for me, so everything is accessible in one click.
(You can treat Log Viewer as any other editor tool tab and dock wherever it is convenient to your pipeline)
No more notepad, regexps or file editing.
Happy debugging!
Features:
Convenient and fast filter by category panel
Open your saved log files to analyze
Tabs support to open multiple files
Listening for PIE events as usual LogOutput does
Code Modules:
LogViewer plugin
(New) BPLogCategories runtime module
Supported Development Platforms: I was testing that only on Windows. Will appreciate reports from other platforms.
Unreal Engine versions: 4.21 – 4.27 and 5.0 – 5.8
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