The Backrooms – Level 0 – The Lobby – Unreal Engine

The Backrooms – Level 0 – The Lobby – Unreal Engine

DEMO VIDEO

An Environment pack filled with modular walls, ledges, pillars, three types of ceilings, and a rug. Not to be missed electrical outlet, cables, door frames, and two kinds of emergency doors with handles.

Asset Pack contains:
Walls (1m, 2m, and 4m)
Rug (2m, 0.5m)
Ceiling with a large lamp and a small lamp
Ledges (3 sizes)
Wall ledges (3 sizes)
Cables (4 types)
Electrical outlet
Door frame (Single and double door), with hinges
Emergency door (Complete and separate)
Decal grunge (5 types)
Decal sign (3 types)
Working door blueprints (Single and double)
Modular lamp blueprint (Blinking and sound included)
Sound of fluorescent buzzing (Not looped)
Sound of fluorescent flickering (Looped)
Customizable master materials

Hotfix:
Variable renamed from “Push Right Handle” to “Push Right Bar”

Features:
Low and medium-poly assets
Blueprints
PBR Materials
Demo scene (40 x 40 m)
Overview Scene
Collision: (Project Default), some have complex as simple. Cables and Electric outlet have no collision.
LODs: Yes, some have modified SmallProp
Scaled to Epic Skeleton: Yes
Number of Unique Meshes: 55
Vertex Count:
Walls (min. 2 to the max. 20)
Ceiling (min. 4 to the max. 995 – Large Lamp)
Rug (min. 4 to the max. 6) | Vertex Paint Rug (min. 153 to the max. 289)
Ledges (min. 10 to the max. 32)
Cables (min. 1944 to the max 3501)
Electrical Outlet (174 verts)
Door Frames (Single – 288 verts, double – 512)
Door (1552 verts)
Number of Materials and Material Instances: 23
Number of Textures: 80
Texture Resolutions:
4096 x 4096 (Default)
Texture resolutions can be resized in texture settings by modifying the LOD Bias.
Supported Platforms: Tested and developed on Windows 64-bit. It probably works on other platforms too.
Supported Unreal Engine Versions: 4.27 and 5.0 – 5.7

Important/Additional Notes:
The Ceiling in Demonstration map is illuminated by a skylight
Door and Door frames should be moved by 5 grid snap
Decals are using DBuffer in Project Settings

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