
One-Click Level Generator – Unreal Engine
One-Click Level Generator (OCG) is designed to streamline the level design process and allow users to focus on creative tasks. With its intuitive custom editor and MapPreset asset, users can define biome characteristics and procedurally generate terrain, rivers, and environmental elements.
This plugin reduces repetitive tasks and enables high-quality results from the early stages of a project. It is accessible to both beginners and experienced developers.
Key Features:
Procedural World Generation: Automatically generates terrain and environmental elements based on MapPreset settings.
Biome-Specific Content Creation: Procedurally places meshes tailored to each biome by PCG Graph.
Random Terrain & River Generation: Creates fresh terrain and rivers with every iteration, adding vibrancy to the world.
High-Quality Landscape Material: Includes a sample stylized landscape material with Nanite Tesselation and RVT support.
Custom Editor: Manage settings through an intuitive UI and save configurations as reusable MapPreset assets.
This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.
Features:
Feature 1: Procedural Level Generation: Automatically generates entire levels, including landscapes, rivers, and meshes, based on predefined rules and data.
Feature 2: Custom Map Preset Editor: Provides a dedicated asset editor to create, view, and manage MapPreset assets, which control the generation process.
Feature 3: Data-Driven Design: Generation is driven by MapPreset and BiomeSettings data assets, allowing for easy creation and iteration of diverse environments without changing code.
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Module 1: OneButtonLevelGeneration – Editor
Number of Blueprints: 0
Number of C++ Classes: 27
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Supported Target Build Platforms: Windows
Supported Unreal Engine Versions: 5.5 – 5.7
Important/Additional Notes:
Includes sample materials, meshes, and textures under the CC0 license.
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