Mountain Temple – Unreal Engine

Mountain Temple – Unreal Engine

DEMO VIDEO

This environment is not just a visual showcase but a complete toolkit for building your own Japanese-inspired settings, shrines, or even repurposing the assets for other genres and themes. The pack includes highly modular meshes, advanced materials, foliage collections, and prop sets designed for flexibility and performance in Unreal Engine.

Features:
Material Layering System
– Blend multiple surface effects such as edge wear, dirt, and damage
– Fully customizable layer parameters (tint, brightness, saturation, tiling)
– Saveable material instances for quick reuse

Vertex Painting Support
– Apply dirt, moss, or weathering dynamically across assets
– Blend materials in real-time for natural transitions

Top-Down Projection Materials
– Perfect for roofs, stone paths, and large structures
– Eliminates visible texture stretching on complex geometry

Micro and Macro Normal Details
– Adds fine surface detail for close-ups and broader variation for large surfaces
– Ensures assets look realistic at all distances

Optimized Modular Construction
– Assets grouped for flexible assembly
– Prefabs and components designed for efficient building

Foliage Collection
Autumn Ginkgo and Maple trees with Nanite support
Ground vegetation: wild grass, dry reeds, and flowers
Ground scatter: fallen leaves, stones, moss patches
Procedural-friendly foliage materials for scalable scenes

Props & Decorative Assets
Shrine Lanterns (stone, mossy, weathered variants)
Guardian Statues (temple protectors with stylized detail)
Torii Gate Elements (modular ropes, bells, woodwork)
Roof & Beam Kits for highly detailed shrine construction
Stone Steps, Rocks, and Pathway Assets
Fence, ropes, and decorative shrine accessories

Environment Toolkit
The final environment you see in the screenshots is only one possible outcome. This pack is not limited to a single shrine setup:
Build Japanese temples, shrines, or peaceful village corners.
Repurpose the materials and props for fantasy RPG worlds, stylized Asian villages, or even post-apocalyptic shrines.
Modular design ensures freedom to assemble both small dioramas and large, open-world maps.
This makes the pack a versatile construction kit rather than just a fixed showcase environment.

Perfect For:
Game environments (RPG, fantasy, historical, or open-world)
Cinematics and cutscenes
Architectural visualization of traditional Japanese settings
Kitbashing into entirely new worlds beyond Japanese themes

Instructions:
The project uses the HDRIBackdrop plugin. Recommended to turn on Nanite, Lumen, Tessellation, and Displacement in the project for the best results.
(Tessellation and Displacement have to be turned on in the materials separately as well)To turn on Nanite displacement, either add these two lines to the defaultEngine.ini file or copy/paste as a console command.
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

Technical Details:
Number of Unique Meshes: 47
Collision: Yes, automatically generated
Vertex Count: 24 – 1001039
LODs: No
Number of LODs: 0
Number of Materials: 16
Number of Material Instances: 47
Number of Niagara Systems: 2
Number of Blueprints: 6
Number of Textures: 127
Texture Resolutions: 256 x 512 – 4096 x 4096
Supported Development Platforms
Windows: (Yes) | Mac: (Yes)
Supported Unreal Engine Versions: 5.5 – 5.7

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