
Hyper Time Manager System v3 – Unreal Engine
Hyper Time Manager System v3 gives you full control over in-game time, allowing seamless synchronization between systems like NPC schedules, day-night cycles, and world events. I designed this system to help developers build immersive, time-aware gameplay mechanics that are both powerful and easy to integrate.It operates on a central time authority stored in the GameState, so all systems – from quests to environment – stay perfectly in sync.
Explore All Compatible Plug and Play Systems
Whether you’re making an RPG, survival, open world, adventure, co-op PvE, or story-driven game, this module fits right in
Use it standalone or combine it with MST Pro and other Hyper modules to expand your project with ease
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Key Features
Interactive Time Manipulation
Let players skip time by interacting with objects like beds, advancing to specific hours for pacing or immersion
System Integration
Use flexible dispatchers to connect with your own systems (e.g., day-night cycle, NPC routines, environment changes)
Advanced Time Management
Define non-linear timelines, custom time scales, and dynamic schedules for time-based events
Time Zones
Assign unique time zones to regions of your world for added realism or gameplay contrast
Gamestate Time Authority
The core system stores and syncs time centrally in the GameState, so other systems can bind to it and stay consistent
100% Blueprint, multiplayer-ready, modular, and fully customizable
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
Technical details:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers
1 Example map
1 core Actor Component for the GameState
Plugins
Common UI
Supported Unreal Engine Versions: 5.5 – 5.7
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