
Hyper Menu and Gamepad System v3 [CommonUI] – Unreal Engine
Add polished menus and full gamepad support to any project instantly. Includes tabbed layouts, tooltips, sliders, and input remapping.
Supports keyboard, mouse, and controllers. Fully modular, clean, and multiplayer-aware.
Key Features:
This comprehensive system comprises the following core features:
Profesional UI
Fully gamepad Compatible and dynamic switching between inputs.
Fully based on CommonUI
Adaptable inputs settingfs for Keyboard and Mouse
Compatible with all Hyper V2 assets
Dynamic Confirmation Dialogues
Control Settings such as sensitivity
Optional DLSS settings (Not included by default due to dependencies)
Gamepad Inputs
In-Game Menu
Language setting placeholder (No language files included)
Audio Settings with Mixer
Start-up Screen
Advanced Video Settings including auto-set quality, presets, colorblind modes and more
Save and load user settings
Technical details:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers
1 Example map
1 core Component
Plugins
Common UI
Supported Unreal Engine Versions: 5.3 – 5.7
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