
Flying Fantasy Town – Unreal Engine
Can be used for any fantasy\medieval environment, both on land and up in the skies.
Note: If auto-exposure is not working properly, go to Post-Process Volume and remove the tick from Min EV100
Update 1.01 for 4.27-5.1 versions: Added 3 house meshes without windows and windows meshes separately (user request)
Features:
Fat cat statue
Vast hand-crafted demo map
Detailed and carefully textured modular assets
Trees and vegetation for land, ponds, ivy-covered houses and rocky islands
Flying islands, rope bridges
Most of the assets have customizable colors, hue, saturation and brightness
Furniture and clutter for interiors and exteriors
Flowers, edibles
Number of Unique Meshes: 358
Collision: custom and automatically generated. Large meshes like houses use per-poly collision.
LODs: Yes
Number of Materials and Material Instances: 310
Number of Textures: 443
Texture Resolutions: 128-4096
Supported Development Platforms:
Windows: Yes
Mac: No
NOTE:
HDRIBackdrop plugin is required
The following assets have been used in my previous published works (most are modified or enhanced for artistic purposes):
SM_AutumnTree01-04
SM_Bush01-03
SM_Cabbage01-03
SM_Candle03, SM_Candle03_Lit, SM_Candle04, SM_Candle04_Lit
SM_CreeperIvy01-02
SM_Daisy01-03
SM_Duckweed01
SM_ForestShrub01-03
SM_FruitCrate01-02
SM_GardenPlot01-03
SM_Lilipads01-02
SM_PlantTomato02-03
SM_PlantCorn01
SM_WoodenLogs_Birch01-05
SM_Statue01 is heavily inspired by this model (Credits to LZ Creation)
Supported Unreal Engine Versions: 4.27 and 5.0 – 5.6
																								
																								
																								
																								
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