Charge and Gather VFX – Unreal Engine

Charge and Gather VFX – Unreal Engine

DEMO VIDEO

There are 12 Unique types of Vfx in this pack you will get as if you got 36 pieces of vfx ,For each unique vfx has 3 levels (12X3 = 36).You can either set certain value of duration or dynamically decide how long the duration is by deactivate the vfx in bluprint or C++ in runtime.
Its worth to mention the feature : “FinalBoost” which can appear at the end of duration as metaphoring 100% charge finished so that massive power attack is about to be coming up .By the way,this feature is optinal.
Well organized assets,with high visual quality ,efficiency and good optimization!! Override parameters for Scalable Size, Custom Color, CountScale.Hue. etc. Easy to use!! Don’t need to understand Niagara System!
Please Enable Chaos Niagara Plugin First !! then install the package.
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List:
ParticleGather/HolyTwister/FightPrepare/SpiritConcertrate/AuraBrust/InvokeWind/FocusPower/MagicLift/FlameBoil/RayRoot/EvokeEnergy/DarkSummon.

Technical details:
Type of Emitters: CPU/GPU
Number of Unique Effects: 12
LODs: Yes(Self LOD in Niagara)
Number of Materials: 27
Number of Material Instances:70
Number of Textures: 55
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.2 – 5.7

Important/Additional Notes: please enable Niagara pligin before installation

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