True Uniform Niagara Sampler – Unreal Engine

True Uniform Niagara Sampler – Unreal Engine

DEMO VIDEO

True Uniform Niagara Sampler – Advanced surface sampler made with optimization in mind
New and improved method for sampling Static Mesh and Skeletal Mesh surfaces in Niagara emitters, allowing VFX to cover a mesh accurately or selectively, by optionally using a supplied texture mask – masks are not added draw calls, their sampled positions are baked for both SM and SKMs allowing users to use numerous masks and layers for VFX without added cost.
Niagara’s surface sampler butchers the actual shape of the mesh, dishonoring the model and outputting undesirable results that would never be acceptable for cinematic use. Don’t settle for less, your VFX assets deserve an aligned uniform field to spawn from so you can achieve your true vision.
TUNS samples the surface intelligently and uniformly with its own custom editor, masks, seeding and data baking. No extra setup needed for your past Niagara assets, TUNS integrates into your Niagara sample modules – only one Data Asset variable required for you to setup and populate into your systems.
The sampling logic in TUNS has been borrowed mostly from a remeshing algorithm Empyrean Remesher used in solving garment panel layouts for cloth, a high-end solution now adapted for VFX usage.

Additional information:
Code Modules:
TUNSRuntime (Runtime)
TUNSEditor (Runtime)
Network Replicated: (Network agnostic)
Supported Development Platforms: Win64, Linux
Supported Target Build Platforms: Win64, Linux
Example Project: examples embedded in plugin
Important/Additional Notes: NIAGARA plugin required
Unreal Engine versions: 5.6 – 5.8

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