Alien Cave Biome – Unreal Engine

Alien Cave Biome – Unreal Engine

DEMO VIDEO

Explore the Alien Cave!
Bring this environment directly into your project with this complete pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
This environment includes the organic assets from the Biomass facility.

Inside, you’ll find:
1 Showcase level ready to explore and edit
1 Assets Showcase level.
20 static meshes.
Optimized and run smoothly.
Material instances with parameters to edit easily the environment.
Collisions, LODs, lightmaps ready.

Disclaimer:
activate the ” Extend default luminance range in Auto Exposure settings ” in project settings.
Everything is scaled to fit perfectly with the Epic Skeleton.

With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun!

Additional information:
Number of Unique Meshes: 20
Collision: Yes automatically generated and per-poly
LODs: Yes
Number of LODs: 1-4
Number of Materials: 5
Number of Material Instances: 10
Number of Textures: 38
Texture Resolutions: 2048-4096
Unreal Engine versions: 5.1 – 5.8

Disclaimer :
activate the ” Extend default luminance range in Auto Exposure settings ” in project settings
If you want, Activate AO in Config Folder/DefaultEngine/ in [/Script/Engine.RendererSettings] ( copy and paste the following command )
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.DiffuseIndirect.SSAO=1

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