WorldScape Plugin – Making Real Planets and Endless Worlds – Unreal Engine

WorldScape Plugin – Making Real Planets and Endless Worlds – Unreal Engine

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Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.
You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.
Don’t wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.

Additional information:
ClipMap-based terrain technology
Infinitely large & tiny flat/spherical worlds
Smart terrain LOD for performance + Surface Collision
Procedural foliage: RGBA Layers Noise
Auto foliage collision pooling
Noise-based biome system
Basic gravity from planet & SubSystem
Import HeightMaps 8/16bits
NavMesh
WaterPlugin
Materials Procedural for surface + Many EditorTools
All C++ Sources

CodeModules:
WorldScapeCore – Runtime
WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume – Editor
Network Replicated: Yes (for DedicatedServer & ListenServer)
Unreal Engine versions: 4.26 – 4.27 and 5.0 – 5.8

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