
Runtime Level Design (Legacy) – Unity
RLD is a scripting system that enabled you to build runtime level editors, modding tools, or any type of application/game that contains level design elements.
Key Features:
• Unity Style Camera;
• Object Selection;
• Object Selection Restrictions;
• Extrude Gizmo;
• Object-to-Object Snapping;
• Surface Snapping (snap & rotate/scale/offset with mouse);
• Selection Grid Snap;
• Selection Rotation (X/Y/Z) (Via Keyboard with configurable steps);
• Duplicate Selected;
• Duplicate Layer Mask;
• Runtime Prefab Picker;
• Move Gizmo;
• Rotation Gizmo;
• Scale Gizmo;
• Box Scale Gizmo;
• Universal Gizmo (move/rotate/scale);
• Snapping for Gizmos;
• Vertex Snapping (Move Gizmo & Universal Gizmo);
• Gizmo Transform Pivots;
• Gizmo Transform Spaces;
• Gizmo Transformable Layers;
• Scene Gizmo;
• Gizmo Look & Feel Customization;
• Scene Grid;
• Hotkey Customization;
• Scene Icons (Lights and Particle Systems);
• Undo/Redo;
• Object Groups;
• Object Selection Events (API);
• Gizmo Events (API);
• Gizmo Hover Info (API);
• Gizmo Drag Info (API);
• Multiple Viewport Support (API);
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