
Sharur’s Normandy Village + PCG Plants – Unreal Engine
This environment pack includes 97 modular meshes for creating broken and ruined stone buildings, allowing for flexible construction of detailed structures. It features 6 types of fully animated grass, 3 trees, and 9 Pivot Painter bushes for realistic vegetation movement. Wall ivy adds natural overgrowth detail, while included PCG graphs make it easy to procedurally scatter forests and grass across your scenes.
Disclaimer:
This environment pack is fully designed for Lumen/Pathtracer and dynamic lighting only. Static lighting is not supported.
Plugins enabled: PCG, PCGExternalDataInterop, PCGGeometryScriptInterop
Additional information:
Number of Unique Meshes: 105
Vertex Count: 241 to 84, 044
Collision: Yes, custom and generated
LODs: No, Nanite is used instead.
Rigged: No
Animated: Yes, foliage is animated using Pivot Painter
Number of Materials: 22
Number of Material Instances: 71
Number of Textures: 191
Texture Resolutions: 1 64×64, 6 256×256, 1 1024×512, 3 1024×1024, 2 128x128x128, 30 2048×2048, 127 4096×4096, 2 8192×4096 (Sky), 2 7×2, 2 5×3, 4 8×2, 6 5×4, 6 11×2, 2 6×5, 2 16×2
Supported Development Platforms:
Windows: Yes
Unreal Engine versions: 5.6
Important/Additional Notes: This environment pack is fully designed for Lumen and dynamic lighting only. Static lighting is not supported.
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