
The Visual Engine – Integration for HTrace WSGI – Unity
Requirements
The latest version of the Visual Engine is required for the module to work!
The latest version of HTrace WSGI URP is required for the module to work!
The latest version of HTrace WSGI HDRP is required for the module to work!
The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!
HTrace is a fully dynamic software ray-tracing system for rendering diffuse indirect lighting with infinite light bounces in static or dynamic environments, available for URP and HDRP!
Integration
Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the fully dynamic global illumination for HDRP provided by HTrace WSGI! The HTrace integration computes a low-fidelity representation of the Visual Engine materials for performant rendering and accurate light bounces, supporting all dynamic effects, including tinting, cutout, dryness, overlay, wetness, dithering, and emissive, regardless of whether objects are off-screen or occluded by other objects.
Version 21.2.0 introduces integration with the Visual Engine’s terrain shaders!
Compatibility
The HTrace Integration supports the following Render Pipelines:
✓ Universal Render Pipeline Unity 6
✓ HD Render Pipeline Unity 6
Limitations
The Blanket Conforming and Terrain Blending features are not supported!
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