Pegasus – Flythroughs for Unity 6

Pegasus – Flythroughs for Unity 6

DEMO VIDEO

Pegasus – Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D

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About Pegasus
From a cut-scene camera to mobs of characters and monstors Pegasus makes it easy to drive anything along a path!
In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks (check out the second video). Set dressing in minutes!
While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:
Create flythroughs and cutscenes;
Control cameras, animals, vehicles, humans, npcs, anything!
Animate characters as they follow paths, with formation support;
Local avoidance system enable characters to traverse your scene without navmeshes;
Control the speed of each segment;
Control the target you are looking at;
Control the height of the flythrough;
Control playback from Unity Timeline;
Avoid ground terrain or mesh collisions;
Visualize your flythrough in edit mode;
Control duration to match your scene;
Looped or Non Looped flythroughs;
Extensible trigger system to add custom behaviors;
High performance allocation free;
Run time scriptable.
Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.
Pegasus works in all render pipelines. The included Demo scene is tailored for URP.

Technical details:
Pegasus works in all render pipelines. The included Demo scene is tailored for URP.

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