MicroWorld – Procedural Terrain Generator – Unity

MicroWorld – Procedural Terrain Generator – Unity

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MicroWorld is an automatic terrain generator that quickly creates detailed game environments, letting you focus on gameplay and design. It’s ideal for building immersive worlds in various game genres.
MicroWorld is a comprehensive solution for easily creating ready-to-use game levels.
MicroWorld is an all-in-one automatic procedural terrain generator, vegetation spawner, environment asset pack, level designer, and effective rendering engine – out of the box. It simplifies the process of building rich, detailed, ready-to-use game levels.
It automatically generates detailed terrains and game levels procedurally, allowing you to focus on creating characters and gameplay. MicroWorld empowers you to create stunning game environments without getting bogged down in the details.
Whether you need natural landscapes or custom-designed environments, MicroWorld streamlines your workflow and brings your game world to life with ease.
Core Philosophy: MicroWorld focuses on creating well-structured levels with good gameplay opportunities. Mazes, hiding places, bypasses and secret passages – all in the spirit of MicroWorld. MicroWorld builds levels focused on gameplay.
At the same time, MicroWorld generates good-looking, varied landscapes, with rich vegetation and content. You will definitely not have an empty terrain.

Key Features:
Effortless Level Design: Quickly build game levels with everything you need included. Focus on your characters and gameplay while MicroWorld handles the terrain.
Dynamic Level Generation: Create both pre-prepared levels and generate an infinite number of random levels in runtime. Perfect for open-world games with smooth, background location streaming.
Diverse Landscape Styles: Automatically generate various landscape styles with the asset’s built-in presets, or create your own custom landscape types with fine-tuning options. MicroWorld can generate both flat open terrain and maze-like terrains and buildings, ensuring that each cell of the terrain is reachable for the player.
Automated Terrain Population: The asset automatically generates vegetation, grass, stones, trees, and water, bringing your game world to life. Construct buildings in various styles, from labyrinths to open areas. Paths and roads are included.
Advanced Shaders & Rendering: Utilizes a custom foliage shader with cross fading and GPU instancing, a custom terrain shader with height-based blending to efficiently render foliage and details.
Comprehensive Asset Library: Includes all necessary textures, shaders, and models, with some procedurally generated for variety.
Advanced Features: MicroWorld automatically generates invisible walls around locations, transition gates, and provides player teleports. It also supports door/key game mechanics.
Useful for Prototyping: Quickly test game mechanics in both natural and artificial environments, making it a valuable tool for prototyping.

Perfect for Multiple Game Genres:
Open-World Adventures & RPGs: MicroWorld allows for the creation of diverse and engaging environments, providing well-designed locations connected by passages that support exploration and immersive storytelling.
Survival & Strategy Games: Dynamic terrain generation and varied ecosystems create challenging environments for adaptation and strategy.
Shooters & Action Games: Generate varied terrains and engaging landscapes suited for fast-paced combat and action scenarios.
3D Metroidvania: Design small, interconnected locations with detailed and customizable elements, perfect for levels with hidden paths and secrets.

Why MicroWorld? MicroWorld is designed for developers who want to focus on gameplay and narrative without sacrificing world design. Get beautifully crafted terrains and levels right out of the box.

Key Features:
Quickly build game levels with everything you need included
Runtime and Editor random terrain creation
Game ready level builder out of the box
Spawns vegetation, stones, trees, buildings and moreover
Complete connected terrain structure, all cells are connected and reachable
Perfect for open-world games
Fully adjustable procedural buildings construction
Automatic Paths and Roads
Infinite world supported
Different landscapes and biomes
Highly customizable
Perfect level streaming
Supports door/key game mechanics, level transitions
Optimized models, LODs, GPU instancing
Advanced foliage shader with cross fading and GPU instancing
Height based blending terrain shader
Detailed online documentation
Source code included

Supported:
Built-in, URP, HDRP pipelines
Forward, Forward+ and Deferred rendering paths
Unity 2021.3 and above, Unity 6.

Performance:
~90 FPS on 2560×1440 (QHD)
~120 FPS on 1920×1080 (Full HD)
FPS are measured on RTX-3060, Ultra High Quality, Post Processing, Volumetric Light.
Terrain size up to 1 sq km.

Limitations:
The asset does not support a seamless open world. Nevertheless, players can move from location to location without a loading screen, as neighboring locations are generated in the background without a drop in FPS.

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