
Event Queue – Unreal Engine
What is this?
A system that allows gameplay logic to be queued, stalled, removed, or reacted to.
Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.
Features:
Queue Up Events
Dynamically Add / Remove Events
React to Events
Easily debuggable
(Examples in Documentation)
Additional information:
Code Modules: EventQueue (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Supported Target Build Platforms: Win64
Unreal Engine versions: 5.5 and 5.7
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