Multiplayer Skill Tree System – Procedural Skill Tree UI Modular Skilling System – Unreal Engine

Multiplayer Skill Tree System – Procedural Skill Tree UI Modular Skilling System – Unreal Engine

DEMO VIDEO

Easily add a AAA skilling system to your games.
Skill Tree Pro is a modular skilling system featuring a procedurally-generating multiplayer-ready skill tree, designed for easy plug-and-play integration.

Features:
Automatic skill tree generation
Heavily influence tree generation with simple sliders
Fully customizable appearance
Automatic state blending (auto-animates!)
1-minute setup with any project
Fully scalable – supports hundreds of skills
Automatic persistent saving (togglable)
Crash-proof (state saved through game crashes)
Multiplayer-ready
Multiplayer is robust and secure, has built-in anti-cheat, and is largely automatic and easy to use, requiring very little knowlege of multiplayer
Automatic selection focus (togglable)
Allow player to view unlearnable skills (togglable)
All controls in 1 place
Easily change sounds, background, input keys, etc.
Easily talk to skilling system from any blueprint
Easy GAS integration
100% blueprint, no C++ knowledge required
100% data-driven
Fast iteration to easily add/change skills/tree during development
Full controller/gamepad support
Highly optimized, made with best practices
Highly commented/organized
Several finished example/starting skill trees included
Multiplayer testing map
Full and concise documentation

Technical details:
Included assets:
4 finished example skill trees
Multiplayer tutorial/testing map, which is a 3d reflection of the documentation
A single modular actor component which drives the entire system and can be added to your project’s player controller
An example Player Controller and Game Mode for examples of all features and how to use them
Widgets for the skill tree, the nodes, the connections, the node details popup, and a widget base class for inheritable smooth fading functionality
Base materials and instances for nodes and connections
Over 200 unique skill icon and image textures
Optimizations:
Soft object loading: The textures you assign in the data table get asynchronously loaded to minimize runtime texture memory usage
Optimized materials: The materials use signed distance fields to reduce computation time and further reduce texture memory footprint
Static-dynamic material swapping: Dynamic material instances only exist during node state transitions to minimize runtime memory usage
Controlled dependencies: Parts are loaded only when used, saving runtime memory. The Skill Tree component is only 5.1 MB
Full cleanup and removal on closure: The system destructs whenever the UI is closed to minimize runtime memory usage
Multiplayer
Blueprint-only
Supported Unreal Engine Versions: 5.5 – 5.7

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