
Hitreact Pro – Directional, Body Parts, Component – Unreal Engine
HitReact Pro is a premium animation and blueprint system containing 127 hitreaction animations. Built for developers who want plug-and-play functionality via a single component, this system supports directional, body-specific, and additive hit reactions with zero scripting required.
Features:
Directional HitReacts – Forward, Back, Left, Right variations for immersive impact feedback
Body Part Mapping – Dynamic reactions based on which body part was hit (head, torso, legs, etc.)
Additive Layer Support – Layer flinches over existing locomotion or pose
Modular Blueprint Component – BPC_HitreactSystem drops into any character in seconds
Data Table Driven – Customize bone-to-reaction logic and animation sets via simple tables
127 high-quality animations – Includes full-body and additive reaction sets
Works with UE5 Manny
Use Cases:
Action Games (shooters, brawlers, RPGs)
Cinematics and procedural animation blending
Enemy AI or player characters reacting to damage
Plug-and-Play Simplicity:
Just add the included component to your character, connect a hit or damage event, and you’re done. The system handles reaction direction, bone detection, animation choice, and playback—all without needing to touch the AnimBP unless you want to.
And at the end of the day, feel free to rip out the animations and use them however you want.
List of animations (127):
Idle
A_Manny_Unarmed_Stand_Tense_Idle
InPlace Flinch
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Chest_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Head_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Gut_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmL_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmR_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegL_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegR_F_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Chest_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Head_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Gut_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmL_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmR_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegL_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegR_B_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Chest_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Head_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Gut_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmL_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmR_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegL_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegR_L_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Chest_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Head_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_Gut_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmL_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_ArmR_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegL_R_01
A_Manny_Unarmed_Stand_Tense_Hitreact_Flinch_LegR_R_01
InPlace Medium
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Chest_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Head_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Gut_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmL_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmR_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegL_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegR_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Chest_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Head_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Gut_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmL_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmR_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegL_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegR_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Chest_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Head_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Gut_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmL_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmR_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegL_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegR_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Chest_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Head_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_Gut_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmL_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_ArmR_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegL_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Medium_LegR_R
Heavy
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Chest_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Head_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Gut_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmL_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmR_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegL_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegR_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Chest_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Head_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Gut_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmL_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmR_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegL_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegR_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Chest_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Head_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Gut_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmL_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmR_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegL_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegR_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Chest_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Head_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_Gut_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmL_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_ArmR_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegL_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Heavy_LegR_R
Stagger
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Head_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Gut_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Chest_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Legs_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Head_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Gut_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Chest_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Stagger_Legs_B
Knockdown
A_Manny_Unarmed_Stand_Tense_Hitreact_Knockdown_Torso_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Knockdown_Torso_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Knockdown_Torso_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Knockdown_Torso_R
Trip
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegR_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegR_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegL_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegL_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegL_L
A_Manny_Unarmed_Stand_Tense_Hitreact_Trip_LegR_R
Slamdown
A_Manny_Unarmed_Stand_Tense_Hitreact_Slamdown_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Slamdown_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Slamdown_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Slamdown_L
Stumble
A_Manny_Unarmed_Stand_Tense_Hitreact_Stumble_F
A_Manny_Unarmed_Stand_Tense_Hitreact_Stumble_B
A_Manny_Unarmed_Stand_Tense_Hitreact_Stumble_R
A_Manny_Unarmed_Stand_Tense_Hitreact_Stumble_L
Launch
A_Manny_Unarmed_Stand_Tense_Hitreact_Launch_F_flatRoot
A_Manny_Unarmed_Stand_Tense_Hitreact_Launch_F
Flyback
A_Manny_Unarmed_Stand_Tense_Hitreact_Flyback_F
InAir
A_Manny_Unarmed_InAir_Launched_Suppine_Downwards
Loops
A_Manny_Unarmed_Downed_Loop
A_Manny_Unarmed_Prone_Loop
A_Manny_Unarmed_Suppine_Loop
Getup
A_Manny_Unarmed_Suppine_Tense_Getup_ToStand
A_Manny_Unarmed_Prone_Tense_Getup_ToStand
A_Manny_Unarmed_Downed_Tense_Getup_ToStand
Technical details:
Rigged to Epic or MetaHumans Skeleton: Yes, Manny was used
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Animations: 127
Animation Types: Root motion and in place
Number of Materials: 5
Number of Material Instances: 11
Supported Development Platforms:
Windows: Yes
Mac: No
Supported Unreal Engine Versions: 5.6 – 5.7
Additional notes: The Chooser plugin is required for the hitreact component to function properly
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